AoeStats
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MegaRandom

506836734Analyzed
4v4 RM · 1mo ago on Sep 15, 2026· 48m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
862
+8
🇭🇰 Bulgarians · Hong Kong SAR China
859
+8
🇨🇳 Japanese · China
762
+12
🇨🇳 Franks · China
670
+16
vs
837
-16
🇨🇳 Chinese · China
713
-12
🇻🇳 Spanish · Vietnam
713
-12
🇦🇷 Italians · Argentina
406
-4
Player eAPM Actions Feudal Castle Imperial Opening
34 1,636 11:14 15:55 35:50 ⛏ Fast Castle
33 1,594 13:41 20:18 41:23 ⚔ Scout Rush
26 1,245 10:27 16:57 31:22 ⛏ Fast Castle
24 1,147 12:24 23:48 42:03 ⚔ Skirmisher Rush
17 821 13:05 20:23 43:31 ⛏ Fast Castle
17 814 11:57 24:08 39:56 ⛏ Fast Castle
17 834 12:10 24:26 38:12
15 740 10:57 24:37 40:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,505 12,175 10,005 2,650 46,335 52,751
19,430 12,959 6,555 3,315 42,259 47,237
17,665 12,515 4,440 1,400 36,020 43,836
12,605 10,945 6,630 2,250 32,430 46,548
10,885 13,090 3,855 3,920 31,750 32,189
14,550 9,625 5,140 850 30,165 34,643
10,355 5,525 3,920 4,100 23,900 29,549
7,475 6,353 3,625 1,400 18,853 21,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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