AoeStats
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Arena

513463516Analyzed
3v3 RM · 1d ago on Oct 13, 2026· 53m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
634
+15
🇶🇦 Khmer · Qatar
473
+22
🇧🇪 Romans · Belgium
400
+24
vs
🇷🇺 Burgundians · Russia
685
-23
🇨🇴 Huns · Colombia
594
-20
🇫🇷 Burgundians · France
549
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,390 11:49 16:06 33:54 ⛏ Fast Castle
22 1,153 15:12 25:11 39:45 ⛏ Fast Castle
19 990 11:28 17:17 38:06 ⛏ Fast Castle
12 634 14:57 21:13 35:19 ⛏ Fast Castle
8 422 15:42 23:12 35:42 ⛏ Fast Castle
3 147 11:22 19:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,380 14,990 16,470 2,300 58,140 68,810
24,355 19,525 6,735 2,635 53,250 72,112
20,235 12,565 10,270 2,895 45,965 49,557
15,350 11,785 8,360 2,200 37,695 40,500
14,905 8,095 8,270 2,200 33,470 38,596
2,975 1,985 200 0 5,160 8,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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