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Golden Pit

514108213Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 43m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Jurchens · Switzerland
881
+14
🇨🇭 Vietnamese · Switzerland
794
+17
vs
🇦🇷 Gurjaras · Argentina
833
-16
🇧🇪 Italians · Belgium
823
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,403 12:29 22:48 — ⚔ Archer Rush
24 1,045 11:29 17:25 36:57 ⛏ Fast Castle
14 626 12:55 21:04 41:48 ⚔ FC into Skirms
5 198 11:40 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,725 9,455 8,970 3,980 43,130 50,259
13,020 9,365 2,885 1,740 27,010 29,048
10,550 5,485 3,205 300 19,540 23,333
3,650 2,157 200 0 6,007 8,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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