AoeStats
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Arena

508446558Analyzed
4v4 RM · 28d ago on Sep 22, 2026· 68m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1006
+15
🇨🇳 Wei · China
1006
+15
🇦🇷 Burgundians · Argentina
971
+16
🇹🇼 Spanish · Taiwan
958
+17
vs
🇷🇺 Saracens · Russia
1054
-20
🇸🇰 Goths · Slovakia
990
-16
🇪🇨 Spanish · Ecuador
945
-14
🇭🇰 Lithuanians · Hong Kong SAR China
913
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,916 10:56 15:18 53:59 ⛏ Fast Castle
39 2,692 10:56 20:45 32:29 ⛏ Fast Castle
34 2,361 10:59 14:46 38:37 ⛏ Fast Castle
31 2,108 12:55 17:04 22:03 ◆ FC into Fast Imp
31 2,150 10:31 16:30 37:03 ⛏ Fast Castle
27 1,834 11:07 15:03 44:36 ⛏ Fast Castle
22 1,514 11:26 23:00 47:31 ⚔ Scout Rush
16 1,071 12:52 18:09 36:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,085 22,890 28,195 4,950 138,120 143,763
50,685 28,770 9,955 3,985 93,395 104,946
46,050 42,045 3,635 1,050 92,780 104,154
37,445 19,740 23,565 1,855 82,605 97,287
30,945 25,755 18,790 3,050 78,540 108,354
37,135 22,930 14,535 2,650 77,250 78,745
19,750 17,820 13,330 7,760 58,660 63,127
15,520 11,155 8,590 1,150 36,415 39,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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