AoeStats
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Arena

513678569Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 49m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1005
+13
🇨🇴 Vietnamese · Colombia
949
+15
🇨🇳 Khitans · China
936
+16
🇹🇷 Turks · Türkiye
905
+18
vs
🇬🇧 Wu · United Kingdom
964
-17
🇬🇧 Varangians · United Kingdom
939
-16
🇳🇱 Mongols · Netherlands
931
-15
🇩🇪 Danes · Germany
899
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,762 12:24 21:12 33:40 ⚔ Skirmisher Rush
36 1,762 9:53 15:31 31:29 ⛏ Fast Castle
35 1,715 11:51 17:29 30:51 ⛏ Fast Castle
24 1,199 12:16 19:40 30:19 ⛏ Fast Castle
20 1,001 10:58 18:59 30:50 ⛏ Fast Castle
18 867 11:34 15:57 31:07 ⛏ Fast Castle
17 851 12:52 18:23 32:52 ⛏ Fast Castle
12 606 12:44 17:54 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,600 19,685 15,440 1,800 74,525 85,186
33,370 18,225 10,830 2,800 65,225 73,627
27,080 21,400 10,090 3,680 62,250 67,071
22,440 24,219 11,380 3,480 61,519 65,081
24,260 14,200 12,120 2,280 52,860 62,392
24,005 12,720 13,225 2,440 52,390 58,151
16,595 18,365 8,915 1,765 45,640 52,676
12,945 12,060 8,790 2,150 35,945 57,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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