AoeStats
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Arena

511191009Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 41m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1108
+16
🇨🇴 Goths · Colombia
1104
+16
vs
🇵🇪 Celts · Peru
1156
-18
🇵🇪 Cumans · Peru
1058
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,670 10:19 14:12 34:06 ⛏ Fast Castle
31 1,276 11:40 18:04 35:16 ⛏ Fast Castle
30 1,258 10:22 15:20 33:05
18 758 14:49 18:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,400 8,968 8,420 850 33,638 41,291
16,530 7,605 7,645 1,400 33,180 36,716
15,910 8,510 4,440 1,500 30,360 37,124
6,510 5,225 290 1,620 13,645 14,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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