AoeStats
← Noob Master 69

Arena

511185840Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 45m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1122
+16
🇦🇷 Turks · Argentina
1122
+16
vs
🇵🇪 Celts · Peru
1174
-18
🇵🇪 Khmer · Peru
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,372 8:48 13:29 — ⛏ Fast Castle
29 1,316 12:51 16:56 43:36 ⛏ Fast Castle
22 1,014 14:28 18:37 37:26 ⛏ Fast Castle
19 848 13:04 17:21 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,915 12,670 9,795 1,060 45,440 49,245
13,330 14,295 10,345 2,460 40,430 45,806
16,105 9,415 7,725 2,195 35,440 36,004
10,010 7,625 5,050 1,150 23,835 25,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.