AoeStats
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Arena

511181244Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 37m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1104
+18
🇦🇷 Turks · Argentina
1104
+18
vs
🇵🇪 Celts · Peru
1194
-20
🇵🇪 Khmer · Peru
1088
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,214 10:49 13:51 — ⛏ Fast Castle
25 947 12:25 17:55 32:40 ⛏ Fast Castle
24 918 14:22 18:25 33:15 ⛏ Fast Castle
18 678 12:42 17:19 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,115 9,055 7,440 1,500 39,110 41,194
17,870 13,660 5,095 1,130 37,755 40,864
11,560 9,860 8,030 1,545 30,995 32,351
10,610 6,310 2,765 1,490 21,175 24,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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