AoeStats
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Arena

511175273Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 49m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1240
+12
1159
+16
vs
🇵🇪 Celts · Peru
1210
-16
🇵🇪 Inca · Peru
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,856 10:47 17:22 38:30 ⛏ Fast Castle
34 1,694 11:01 15:39 35:55 ⛏ Fast Castle
32 1,614 10:17 14:34 36:32 ⛏ Fast Castle
25 1,223 14:41 18:43 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,315 22,635 11,350 2,405 66,705 71,064
19,510 16,740 19,845 4,400 60,495 64,575
19,140 18,399 13,225 3,575 54,339 59,741
21,110 13,130 7,475 2,050 43,765 51,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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