AoeStats
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Arena

508160208Analyzed
2v2 RM · 29d ago on Sep 21, 2026· 71m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
1195
+15
🇵🇪 Cumans · Peru
1079
+21
vs
🇯🇵 Britons · Japan
1181
-18
🇧🇷 Mongols · Brazil
1172
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 2,930 8:58 16:57 40:16 ⛏ Fast Castle
33 2,380 9:43 16:56 36:50 ⛏ Fast Castle
32 2,282 11:25 24:43 37:15
20 1,399 14:30 19:45 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,940 45,110 14,930 3,845 119,825 129,047
58,450 26,430 25,420 1,750 112,050 118,276
42,060 30,959 11,295 1,900 86,214 106,721
16,600 20,738 11,010 4,470 52,818 73,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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