AoeStats
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Golden Pit

513638447Analyzed
3v3 RM · 5d ago on Oct 14, 2026· 44m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1279
+15
🇮🇳 Huns · India
1279
+15
🇮🇳 Maya · India
1278
+15
vs
🇮🇹 Britons · Italy
1305
-18
🇦🇷 Mongols · Argentina
1268
-15
🇷🇺 Japanese · Russia
1194
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 3,257 10:07 19:57 37:26 ⚔ Scout Rush
64 2,841 9:43 21:05 34:08 ⚔ Scout Rush
42 1,900 10:15 14:50 42:07 ⛏ Fast Castle
38 1,692 10:44 19:05 39:29 ⛏ Fast Castle
37 1,671 9:53 16:08 — ⛏ Fast Castle
30 1,337 9:47 21:40 43:53 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,870 11,043 18,070 3,550 66,533 68,957
20,135 11,510 11,335 1,500 44,480 47,959
16,255 14,091 4,960 2,950 38,256 43,224
9,450 11,929 6,930 2,295 30,604 33,646
10,525 10,001 5,005 3,570 29,101 35,093
8,125 8,468 3,010 1,640 21,243 26,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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