AoeStats
← MrYukYuk

Nomad

511890420Analyzed
3v3 RM · 1mo ago on Oct 7, 2026· 23m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
945
+17
🇺🇸 Huns · United States
934
+17
🇺🇸 Koreans · United States
908
+18
vs
🇺🇸 Italians · United States
1044
-20
🇺🇸 Wu · United States
964
-18
🇺🇸 Armenians · United States
874
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 545 15:47 — — ⚔ Fish Boom into Scouts
17 395 13:36 20:30 — ⛏ Fish Boom FC
16 360 16:07 20:22 — ⛏ Fish Boom FC
16 360 16:06 — —
11 245 16:04 21:21 — ⛏ Fish Boom FC
10 235 15:14 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,475 4,357 360 325 8,517 8,869
3,000 4,183 295 700 8,178 8,104
3,770 3,210 700 100 7,780 8,839
3,980 2,891 430 100 7,401 8,479
3,100 2,385 550 875 6,910 6,621
2,715 1,610 320 100 4,745 4,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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