AoeStats
← wildknife_77

Yucatan

511734513Analyzed
4v4 RM · 1mo ago on Oct 6, 2026· 48m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1128
+13
🇨🇴 Franks · Colombia
1027
+17
🇮🇳 Armenians · India
1018
+17
🇹🇼 Persians · Taiwan
976
+18
vs
🇧🇪 Britons · Belgium
1089
-18
🇩🇪 Huns · Germany
1049
-17
🇫🇷 Varangians · France
1046
-16
🇬🇧 Koreans · United Kingdom
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,616 12:10 16:43 34:57 ⛏ Fast Castle
33 1,587 12:39 20:05 38:56 ⚔ Scout Rush
33 1,579 11:27 17:45 37:05 ⛏ Fast Castle
30 1,445 11:10 17:10 43:00 ⚔ FC into Archers
28 1,327 10:47 14:48 34:24 ⛏ Fast Castle
26 1,267 11:39 15:59 32:23 ⛏ Fast Castle
19 915 12:13 20:29 38:17 ⛏ Fish Boom
15 733 11:01 26:38 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,115 14,188 23,240 1,670 68,213 71,330
18,645 22,375 16,820 3,845 61,685 67,856
24,720 15,110 12,625 5,730 58,185 71,852
21,385 12,230 8,685 4,045 46,345 50,717
15,430 6,345 5,985 2,800 30,560 32,535
14,440 7,345 6,000 1,110 28,895 30,626
8,515 8,204 5,030 875 22,624 27,501
9,690 7,670 2,090 1,930 21,380 22,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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