AoeStats
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Arena

511848063Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 46m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1210
+16
🇹🇷 Byzantines · Türkiye
1206
+16
🇹🇷 Burmese · Türkiye
1164
+18
vs
🇬🇧 Saracens · United Kingdom
1232
-17
🇺🇸 Saxons · United States
1206
-17
🇬🇧 Japanese · United Kingdom
1201
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,164 10:03 14:04 31:46 ⛏ Fast Castle
46 2,110 10:57 14:45 27:56 ⛏ Fast Castle
25 1,150 10:31 14:37 28:54 ⛏ Fast Castle
24 1,107 11:27 17:18 31:00 ⛏ Fast Castle
22 1,038 11:47 15:45 29:51 ⛏ Fast Castle
22 1,021 11:09 15:15 40:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,235 21,245 18,145 2,250 69,875 80,841
28,985 20,420 12,565 2,965 64,935 76,557
32,960 15,950 13,855 1,650 64,415 69,431
21,865 22,640 7,330 1,960 53,795 57,528
20,375 10,410 15,955 3,580 50,320 58,717
20,030 19,215 4,535 4,785 48,565 57,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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