AoeStats
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Nomad

512405751Analyzed
4v4 RM · 10d ago on Oct 9, 2026· 43m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
907
+14
🇹🇼 Persians · Taiwan
902
+14
🇨🇿 Huns · Czechia
886
+15
🇮🇹 Celts · Italy
818
+17
vs
🇪🇸 Magyars · Spain
877
-16
🇬🇧 Persians · United Kingdom
858
-33
🇨🇱 Huns · Chile
856
-15
🇫🇷 Georgians · France
838
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,336 16:15 21:04 41:06 ⛏ Fish Boom FC
30 1,314 15:44 22:25 39:01 ⛏ Fish Boom
24 1,060 16:10 26:11 43:07 ⚔ Fish Boom into Scouts
24 1,034 15:12 23:57 — ⛏ Fast Castle
21 894 17:17 22:57 32:17 ⛏ Fish Boom FC into Fire Galleys
12 525 19:09 26:33 42:35 ⚔ Fish Boom into Towers FC
0 7 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,490 14,665 9,225 4,300 42,680 43,964
13,930 11,401 4,910 2,100 32,341 33,840
14,980 13,124 2,345 1,775 32,224 35,674
10,695 11,610 5,475 1,050 28,830 30,598
13,640 8,484 1,830 980 24,934 28,072
9,665 8,593 2,370 2,465 23,093 25,407
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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