AoeStats
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Arena

515492679Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 70m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
468
+17
🇨🇿 Turks · Czechia
420
+19
vs
🇧🇷 Romans · Brazil
518
-20
🇺🇸 Huns · United States
443
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,297 12:50 22:08 33:40 ⛏ Fast Castle
16 1,111 11:10 21:15 35:44 ⛏ Fast Castle
10 686 16:27 20:43 36:10 ⛏ Fast Castle
9 644 13:01 21:02 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,720 34,675 15,820 3,250 92,465 118,678
29,595 34,825 20,910 2,470 87,800 95,928
38,985 14,660 22,740 6,260 82,645 100,289
25,700 12,165 23,225 2,845 63,935 79,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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