AoeStats
← MartelKwartel

Black Forest

511803472Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 43m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
935
+18
🇷🇺 Malians · Russia
923
+18
🇪🇸 Koreans · Spain
923
+18
🇨🇭 Burgundians · Switzerland
910
+19
vs
🇿🇦 Khmer · South Africa
987
-19
🇿🇦 Bohemians · South Africa
970
-18
🇿🇦 Goths · South Africa
968
-18
🇿🇦 Huns · South Africa
962
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,057 11:25 15:21 30:18 ⛏ Fast Castle
23 1,000 11:32 19:28 29:58 ⛏ Fast Castle
23 989 12:25 19:49 30:49 ⛏ Fast Castle
18 781 14:43 19:39 32:38 ⛏ Fast Castle
17 741 12:54 17:54 31:52 ⛏ Fast Castle
16 694 11:37 18:55 36:34 ⛏ Fast Castle
13 586 12:20 21:52 34:39 ⛏ Fast Castle
12 526 15:52 22:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,495 12,840 15,025 865 50,225 68,159
23,130 16,680 5,335 1,730 46,875 76,839
19,085 12,820 9,295 4,170 45,370 55,982
20,630 12,080 7,710 850 41,270 48,222
15,180 13,137 7,580 1,735 37,632 42,252
14,030 11,871 6,010 1,830 33,741 37,892
13,140 9,507 5,615 1,825 30,087 37,213
9,260 8,913 2,430 2,020 22,623 29,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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