AoeStats
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510575255Analyzed
1v1 RM · 15d ago on Oct 1, 2026· 26m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
720
+15
vs
🇹🇼 Japanese · Taiwan
707
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 940 11:37 21:31 — ⚔ Archers into Skirms
20 523 11:40 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,975 4,540 1,725 100 12,340 13,741
5,235 4,073 835 0 10,143 12,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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