AoeStats
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Baltic

511347345Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 70m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1324
+13
🇩🇪 Lithuanians · Germany
1226
+17
vs
🇬🇧 Varangians · United Kingdom
1265
-15
🇫🇮 Wu · Finland
1245
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,906 11:12 16:29 33:42 ⚔ Fish Boom into Archers FC
32 2,266 11:02 26:02 48:08 ⚔ Fish Boom into M@A
25 1,734 9:17 21:34 35:57 ⚔ Fish Boom into Scouts
24 1,668 12:21 18:26 32:48 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
35,820 33,333 25,400 2,140 96,693 101,592
27,755 40,656 21,195 5,905 95,511 115,530
33,595 38,005 20,105 2,855 94,560 101,703
27,650 13,916 23,445 850 65,861 107,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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