AoeStats
← Lord Ally

Black Forest

513667003Analyzed
3v3 RM · 3d ago on Oct 14, 2026· 8m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Wu · Italy
1024
+13
🇮🇹 Georgians · Italy
1015
+13
🇮🇹 Saracens · Italy
1009
+14
vs
🇿🇦 Persians · South Africa
972
-14
🇿🇦 Khmer · South Africa
958
-13
🇿🇦 Poles · South Africa
943
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 350 — — —
34 284 — — —
21 175 — — —
17 141 — — —
13 108 — — —
12 105 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 394 0 0 1,744 1,917
1,200 295 50 0 1,545 1,758
1,200 293 0 0 1,493 1,906
1,000 370 0 0 1,370 1,805
900 399 50 0 1,349 1,359
700 175 0 0 875 1,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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