AoeStats
← Lord Ally

Black Forest

513658763Analyzed
3v3 RM · 5d ago on Oct 14, 2026· 27m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Mongols · Norway
1003
+15
🇹🇷 Turks · Türkiye
913
+18
🇵🇱 Celts · Poland
913
+19
vs
🇿🇦 Persians · South Africa
990
-18
🇿🇦 Khmer · South Africa
975
-17
🇿🇦 Poles · South Africa
960
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 804 11:52 17:56 — ⛏ Fast Castle
25 693 11:27 15:24 — ⛏ Fast Castle
19 521 11:22 16:16 — ⛏ Fast Castle
19 510 11:22 16:42 22:00 ◆ FC into Fast Imp
12 333 12:43 20:06 — ⛏ Fast Castle
11 307 10:33 15:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,350 6,447 1,050 980 17,827 18,784
7,795 4,855 3,250 100 16,000 16,472
6,725 6,053 1,930 905 15,613 17,077
6,825 5,536 700 945 14,006 16,319
7,075 5,485 300 200 13,060 16,815
5,200 4,719 450 860 11,229 12,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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