AoeStats
← Lord Ally

Black Forest

513228958Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 60m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Persians · South Africa
974
+16
🇿🇦 Khmer · South Africa
958
+17
🇿🇦 Spanish · South Africa
943
+17
vs
🇺🇸 Varangians · United States
1294
-28
🇺🇸 Huns · United States
837
-11
🇺🇸 Romans · United States
837
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 3,391 11:37 16:21 30:52 ⛏ Fish Boom FC
31 1,868 12:14 19:51 34:49 ⛏ Fast Castle
29 1,751 12:22 18:31 29:09 ⛏ Fish Boom FC
25 1,526 10:25 17:12 32:36 ⛏ Fast Castle
19 1,126 13:36 19:02 37:45 ⛏ Fast Castle
13 772 14:03 17:58 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,615 22,994 30,240 4,425 110,274 123,755
36,530 26,847 23,405 2,395 89,177 90,169
29,725 25,725 15,130 6,160 76,740 83,111
28,810 27,968 15,295 2,005 74,078 80,785
24,270 24,470 18,235 3,550 70,525 89,261
20,195 24,790 19,395 2,350 66,730 96,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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