AoeStats
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Nomad

508170106Analyzed
2v2 RM · 29d ago on Sep 21, 2026· 24m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1526
+14
🇨🇳 Malay · China
1482
+16
vs
🇭🇺 Persians · Hungary
1487
-15
🇭🇺 Italians · Hungary
1487
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 1,588 11:54 21:13 — ⛏ Fish Boom into Galleys FC
40 987 13:11 16:33 — ⛏ Fish Boom FC
35 870 12:01 — — ⛏ Fish Boom into Fire Galleys into Galleys FC
30 749 12:35 20:54 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,250 5,891 1,655 850 13,646 13,296
4,650 6,070 1,585 200 12,505 12,292
3,490 4,865 1,335 750 10,440 9,556
3,400 4,610 990 200 9,200 10,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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