AoeStats
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African Clearing

511563397Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 45m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1377
+7
🇧🇩 Huns · Bangladesh
1211
+13
🇬🇧 Varangians · United Kingdom
1176
+15
🇨🇳 Dravidians · China
1000
+73
vs
🇩🇪 Italians · Germany
1243
-18
🇺🇸 Khmer · United States
1229
-17
🇦🇷 Cumans · Argentina
1077
-11
🇨🇳 Inca · China
1061
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,804 12:32 18:53 44:14 ⛏ Fast Castle
39 1,758 12:48 20:59 39:55 ⚔ Archer Rush
36 1,611 14:19 22:08 — ⛏ Fast Castle
34 1,520 12:10 23:52 — ⚔ Scout Rush
31 1,421 12:35 16:35 37:53 ⛏ Fast Castle
27 1,234 13:55 26:53 — ⚔ Archer Rush
25 1,108 14:52 19:02 41:35 ⛏ Fast Castle
12 544 13:03 16:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,395 11,760 6,630 2,670 44,455 51,258
17,380 11,685 7,975 3,160 40,200 43,884
16,490 14,900 4,840 1,550 37,780 40,104
15,600 9,793 7,860 4,125 37,378 50,357
12,635 12,503 6,410 410 31,958 38,630
12,425 6,845 3,350 1,075 23,695 26,340
4,005 3,711 875 1,700 10,291 9,884
4,485 2,610 1,075 300 8,470 8,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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