AoeStats
← Rey_Mono86

Arena

512831705Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 39m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1425
+8
🇪🇨 Mapuche · Ecuador
1284
+13
🇪🇨 Saracens · Ecuador
1197
+17
🇪🇨 Spanish · Ecuador
1141
+20
vs
1264
-16
1256
-16
🇲🇽 Vikings · Mexico
1194
-13
🇲🇽 Franks · Mexico
1180
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,617 9:49 27:24 36:26 ⚔ Archer Rush
41 1,637 11:07 14:38 27:50 ⛏ Fast Castle
39 1,544 12:15 15:45 36:45 ⛏ Fast Castle
32 1,268 12:02 15:58 30:55 ⛏ Fast Castle
30 1,179 12:27 17:09 35:00 ⛏ Fast Castle
28 1,126 9:46 23:49 — ⚔ Champi Rush
26 1,036 9:09 14:25 31:37 ⛏ Fast Castle
25 1,000 9:30 19:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,140 11,590 14,595 300 50,625 55,301
22,740 8,570 14,195 1,600 47,105 53,333
11,125 13,330 3,500 950 28,905 36,451
13,445 6,860 6,695 1,635 28,635 31,435
14,295 6,555 5,565 1,530 27,945 29,750
10,290 9,290 4,515 1,600 25,695 28,725
13,385 8,733 2,835 430 25,383 27,665
11,215 7,610 2,655 950 22,430 26,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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