AoeStats
← AxD | Keiokenkun-Uno-Puro

Arena

516625849Analyzed
4v4 RM · 10d ago on Oct 27, 2026· 46m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1566
+14
🇨🇳 Italians · China
1476
+17
🇨🇦 Saxons · Canada
1466
+18
🇭🇰 Teutons · Hong Kong SAR China
1407
+19
vs
🇦🇷 Teutons · Argentina
1585
-20
🇦🇷 Slavs · Argentina
1535
-18
🇦🇷 Bohemians · Argentina
1467
-16
🇦🇷 Persians · Argentina
1431
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,600 10:43 16:06 30:55 ⛏ Fast Castle
42 1,957 10:39 14:25 28:48 ⛏ Fast Castle
42 1,954 10:35 14:06 27:41 ⛏ Fast Castle
40 1,878 11:19 15:44 28:20 ⛏ Fast Castle
36 1,677 8:28 23:24 37:31 ⚔ Towers FC
31 1,432 10:56 14:44 26:52 ⛏ Fast Castle
26 1,200 8:17 34:46 — ⛏ Fast Castle
20 934 10:27 14:14 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,470 28,170 13,675 3,730 77,045 92,033
31,355 17,094 13,270 2,070 63,789 69,550
31,070 18,270 12,705 430 62,475 72,178
23,090 19,173 13,725 5,000 60,988 82,258
20,475 20,443 6,105 3,605 50,628 55,405
23,675 11,825 10,555 1,510 47,565 50,740
13,805 12,030 7,305 3,210 36,350 39,420
8,755 7,956 650 1,720 19,081 21,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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