AoeStats
← AxD | Keiokenkun-Uno-Puro

Golden Pit

516403989Analyzed
3v3 RM · 11d ago on Oct 26, 2026· 32m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1551
+9
🇦🇷 Britons · Argentina
1545
+9
🇦🇷 Italians · Argentina
1376
+15
vs
🇨🇴 Saracens · Colombia
1475
-15
🇨🇴 Vietnamese · Colombia
1328
-9
🇺🇸 Burgundians · United States
1321
-9
Player eAPM Actions Feudal Castle Imperial Opening
79 2,561 9:23 23:22 — ⚔ Archers into Skirms
68 2,201 8:47 21:08 — ⚔ Archer Rush
54 1,753 9:21 25:37 — ⚔ Archers into Skirms
49 1,601 9:55 24:08 — ⚔ Scout Rush
46 1,495 8:35 22:38 — ⚔ Scout Rush
45 1,476 8:53 23:42 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,125 8,766 3,710 235 20,836 21,856
10,365 5,656 3,075 200 19,296 19,944
9,275 5,127 2,825 100 17,327 17,492
6,145 6,579 4,275 0 16,999 19,240
6,085 6,278 2,240 200 14,803 16,374
4,975 5,993 2,840 200 14,008 14,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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