AoeStats
← AxD | Keiokenkun-Uno-Puro

Arabia

516137546Analyzed
4v4 RM · 13d ago on Oct 25, 2026· 64m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1658
+12
🇦🇷 Dravidians · Argentina
1568
+16
🇦🇷 Khmer · Argentina
1447
+21
🇦🇷 Wu · Argentina
1431
+21
vs
🇸🇻 Slavs · El Salvador
1602
-19
1600
-19
🇦🇷 Persians · Argentina
1569
-18
🇦🇷 Hindustanis · Argentina
1465
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 4,930 9:24 28:31 62:07 ⚔ Archer Rush
70 4,498 8:58 26:08 43:02 ⚔ Archer Rush
60 3,846 8:22 21:20 40:22 ⚔ Scout Rush
55 3,518 8:54 25:56 46:22 ⚔ Scout Rush
52 3,338 8:51 24:04 54:42 ⛏ Fast Castle
51 3,304 8:51 24:50 46:17 ⚔ Scout Rush
45 2,913 8:45 23:15 49:05 ⚔ Archer Rush
41 2,641 15:52 25:00 49:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,985 27,275 29,335 3,755 111,350 119,103
48,920 20,231 14,565 3,575 87,291 88,656
19,205 28,013 18,385 3,200 68,803 72,181
25,890 26,262 12,665 2,810 67,627 77,447
31,110 15,560 16,120 2,910 65,700 65,852
26,865 17,826 11,910 2,380 58,981 60,260
14,195 18,978 6,090 895 40,158 46,062
19,415 7,932 9,860 100 37,307 38,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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