AoeStats
← AxD | Keiokenkun-Uno-Puro

Oasis

514513998Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 26m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Teutons · Peru
1739
+10
🇦🇷 Inca · Argentina
1564
+17
🇪🇸 Slavs · Spain
1529
+19
🇦🇷 Wu · Argentina
1505
+20
vs
🇭🇰 Huns · Hong Kong SAR China
1629
-18
🇹🇼 Danes · Taiwan
1605
-17
🇭🇰 Dravidians · Hong Kong SAR China
1577
-16
🇳🇴 Cumans · Norway
1559
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 1,799 9:21 20:57 — ⚔ Archer Rush
61 1,641 9:00 20:52 — ⚔ Scout Rush
55 1,483 9:16 21:08 — ⚔ M@A into Archers
52 1,397 10:50 14:51 — ⛏ Fast Castle
48 1,294 10:24 15:42 — ⛏ Fast Castle
47 1,266 8:55 — —
47 1,257 9:15 23:04 — ⚔ Archer Rush
45 1,193 9:15 24:30 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,050 6,985 750 225 19,010 22,279
9,625 5,879 2,435 265 18,204 18,566
8,200 4,950 775 300 14,225 15,129
6,540 5,450 1,940 200 14,130 15,097
5,865 5,870 2,135 100 13,970 14,015
5,600 4,662 3,020 0 13,282 13,389
5,550 4,610 1,595 200 11,955 12,942
5,675 4,247 50 485 10,457 12,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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