AoeStats
← AxD | Keiokenkun-Uno-Puro

Arena

513490190Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 47m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1555
+17
🇦🇷 Spanish · Argentina
1480
+20
vs
🇩🇪 Byzantines · Germany
1605
-19
🇨🇿 Shu · Czechia
1549
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 3,102 10:37 14:19 34:07 ⛏ Fast Castle
45 2,174 11:05 14:53 29:35 ⚔ Archers FC
40 1,926 8:24 23:56 37:25 ⚔ Towers FC
34 1,634 10:42 24:20 41:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,515 21,164 13,055 1,830 56,564 61,000
28,585 13,610 7,575 3,455 53,225 54,939
16,200 14,790 7,615 2,215 40,820 45,217
16,275 11,685 3,285 4,455 35,700 35,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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