AoeStats
← AxD | Keiokenkun-Uno-Puro

Arabia

513481377Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 14m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Chinese · Vietnam
1703
+9
🇦🇹 Saracens · Austria
1700
+9
🇺🇸 Turks · United States
1671
+10
🇺🇸 Mongols · United States
1655
+11
vs
🇦🇷 Sicilians · Argentina
1607
-11
🇦🇷 Cumans · Argentina
1566
-11
🇺🇾 Inca · Uruguay
1517
-9
🇦🇷 Byzantines · Argentina
1493
-8
Player eAPM Actions Feudal Castle Imperial Opening
72 1,021 9:10 — — ⚔ Scout Rush
53 755 9:18 — — ⚔ Archer Rush
51 732 8:54 — — ⚔ Scout Rush
51 727 9:17 — — ⚔ Archer Rush
45 641 10:24 — — ⚔ Archer Rush
39 558 9:19 — — ⚔ Scout Rush
36 510 10:52 — — ⚔ Archer Rush
18 251 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,580 1,810 50 0 5,440 5,230
2,950 1,677 50 0 4,677 4,826
2,000 1,821 775 0 4,596 4,732
2,350 1,472 410 125 4,357 4,210
2,545 1,431 370 0 4,346 4,641
1,850 1,782 550 0 4,182 4,282
2,200 1,381 50 0 3,631 3,746
1,950 125 0 0 2,075 2,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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