AoeStats
← Sugar4o

Arena

511326833Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 30m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
745
+15
🇧🇬 Cumans · Bulgaria
741
+15
🇳🇱 Britons · Netherlands
673
+18
vs
🇨🇳 Chinese · China
949
-93
🇨🇳 Cumans · China
597
-11
🇯🇵 Ethiopians · Japan
592
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,476 10:32 14:05 — ⛏ Fast Castle
46 1,388 9:07 22:12 — ⛏ Fast Castle
19 581 12:11 24:31 — ⛏ Fast Castle
15 470 12:31 19:23 — ⛏ Fast Castle
13 391 12:34 26:53 — ⛏ Fast Castle
10 312 9:34 19:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,575 7,520 3,980 750 28,825 31,313
9,375 7,760 2,110 950 20,195 22,753
13,155 4,800 750 1,400 20,105 21,120
9,075 4,745 300 100 14,220 15,692
6,335 5,965 1,120 200 13,620 17,427
5,660 4,060 1,625 1,530 12,875 13,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.