AoeStats
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Black Forest

511265997Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 54m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Cumans · Bulgaria
732
+9
🇵🇪 Inca · Peru
715
+10
🇹🇼 Celts · Taiwan
659
+12
vs
🇹🇷 Spanish · Türkiye
579
-11
🇹🇷 Vikings · Türkiye
574
-10
🇹🇷 Italians · Türkiye
563
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 970 11:35 20:46 33:41 ⛏ Fast Castle
16 878 14:02 22:36 42:14 ⛏ Fast Castle
16 875 13:15 25:03 39:24 ⚔ Archer Rush
14 767 14:36 27:50 44:50 ⛏ Fast Castle
13 700 13:38 28:44 44:38 ⛏ Fast Castle
9 462 15:56 28:01 41:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,470 22,515 11,770 2,250 65,005 71,080
26,490 21,688 11,175 2,280 61,633 65,724
22,605 21,195 12,840 2,150 58,790 68,966
19,545 16,655 8,840 3,215 48,255 60,024
17,010 12,531 9,390 2,660 41,591 49,243
8,865 8,040 6,310 1,595 24,810 30,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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