AoeStats
← syrinx2112

Arabia

514763523Analyzed
2v2 RM · 20h ago on Oct 19, 2026· 48m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1481
+11
🇪🇨 Inca · Ecuador
1451
+13
vs
🇺🇸 Jurchens · United States
1377
-12
🇺🇸 Khmer · United States
1377
-12
Player eAPM Actions Feudal Castle Imperial Opening
88 4,230 8:27 21:19 39:27 ⚔ Archer Rush
54 2,612 8:26 23:40 46:32 ⚔ Scouts into Skirms
40 1,954 8:56 24:51 42:56 ⚔ Archers into Champis
31 1,486 7:53 22:39 47:19 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,065 15,777 10,075 1,500 53,417 57,842
17,560 13,909 9,545 1,635 42,649 48,232
15,145 16,181 9,375 1,820 42,521 43,185
18,145 12,979 6,245 2,350 39,719 42,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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