AoeStats
← syrinx2112

Arabia

511684661Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 82m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1365
+20
🇺🇸 Khmer · United States
1365
+20
vs
🇨🇴 Mongols · Colombia
1471
-20
🇨🇴 Muisca · Colombia
1450
-20
Player eAPM Actions Feudal Castle Imperial Opening
44 3,587 10:07 23:52 43:04 ⚔ Archer Rush
41 3,329 9:13 24:48 42:28 ⚔ Scout Rush
37 3,047 9:44 20:30 39:05 ⚔ Scout Rush
34 2,777 7:48 21:02 43:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
67,815 33,478 17,110 2,750 121,153 124,575
30,760 44,805 29,310 5,335 110,210 128,706
51,910 24,397 9,560 1,700 87,567 89,397
38,285 26,440 17,815 3,500 86,040 90,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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