AoeStats
← syrinx2112

Arabia

511486270Analyzed
1v1 RM · 9d ago on Oct 5, 2026· 50m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1346
+15
vs
🇦🇺 Vietnamese · Australia
1331
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,709 8:06 22:04 40:46 ⚔ Scout Rush
28 1,430 10:23 24:23 44:44 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,165 21,915 15,870 1,725 63,675 64,852
16,495 14,966 8,845 1,550 41,856 43,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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