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African Clearing

517023607Analyzed
4v4 RM · 14d ago on Oct 28, 2026· 56m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1224
+19
🇳🇱 Franks · Netherlands
1211
+19
🇵🇱 Huns · Poland
1207
+19
🇳🇱 Bulgarians · Netherlands
1191
+20
vs
🇧🇪 Mongols · Belgium
1314
-21
🇧🇪 Hindustanis · Belgium
1299
-20
🇧🇪 Georgians · Belgium
1295
-20
🇧🇪 Franks · Belgium
1208
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,634 12:38 16:13 30:29 ⛏ Fast Castle
26 1,478 13:10 17:13 32:05 ⛏ Fast Castle
26 1,481 14:08 21:55 50:09 ⚔ Drush
23 1,279 12:32 17:01 34:49 ⛏ Fast Castle
22 1,223 12:52 21:38 35:15 ⛏ Fast Castle
19 1,088 12:44 16:57 40:16 ⛏ Fast Castle
17 971 13:57 18:09 42:22 ⛏ Fast Castle
17 956 13:03 23:25 39:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,670 18,123 17,590 2,920 71,303 78,212
27,245 22,178 9,380 3,895 62,698 68,102
15,255 24,256 15,930 6,310 61,751 72,732
26,905 15,530 16,460 2,250 61,145 72,166
15,235 18,352 13,185 2,350 49,122 56,724
18,870 9,350 8,065 2,250 38,535 43,589
18,970 13,586 3,675 1,300 37,531 49,719
12,470 6,102 5,745 1,830 26,147 27,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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