AoeStats
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Arena

515549273Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1124
+16
🇫🇷 Romans · France
1101
+17
🇳🇱 Franks · Netherlands
1099
+17
🇹🇷 Turks · Türkiye
1097
+17
vs
🇹🇷 Bohemians · Türkiye
1137
-18
🇨🇳 Khmer · China
1131
-17
🇰🇷 Britons · South Korea
1115
-16
🇦🇷 Hindustanis · Argentina
1105
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,535 10:39 14:25 29:29 ⛏ Fast Castle
41 1,822 10:56 14:54 34:40 ⛏ Fast Castle
40 1,780 11:15 15:46 28:31 ⛏ Fast Castle
35 1,553 10:20 13:05 29:02 ⛏ Fast Castle
27 1,219 10:09 14:58 — ⛏ Fast Castle
25 1,094 10:01 17:07 30:03 ⛏ Fast Castle
23 1,000 12:01 16:39 31:46 ⛏ Fast Castle
15 673 10:36 18:20 32:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,910 11,225 14,255 2,250 59,640 69,060
25,395 14,765 12,355 4,350 56,865 60,801
20,340 19,740 10,580 3,670 54,330 58,370
22,350 11,160 15,000 2,810 51,320 58,279
17,355 22,045 9,020 950 49,370 57,408
23,120 14,185 9,225 2,395 48,925 65,059
16,995 12,970 8,225 1,500 39,690 48,263
4,400 5,305 2,840 1,300 13,845 14,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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