AoeStats
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African Clearing

511795686Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 79m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Berbers · Sweden
1112
+12
🇳🇴 Jurchens · Norway
1003
+17
🇺🇸 Franks · United States
951
+19
🇨🇳 Khmer · China
941
+19
vs
🇨🇿 Dravidians · Czechia
1058
-18
🇧🇾 Koreans · Belarus
1028
-17
🇹🇷 Vietnamese · Türkiye
998
-16
🇪🇸 Chinese · Spain
990
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,875 13:42 19:36 57:14 ⛏ Fast Castle
27 2,132 14:47 19:51 33:21 ⛏ Fast Castle
25 1,964 15:59 19:23 30:51 ⚔ FC into Archers
24 1,922 14:03 22:26 45:57 ⛏ Fast Castle
23 1,793 14:07 23:10 53:33 ⚔ Towers into Skirms into Archers
22 1,726 14:38 24:59 47:58 ⚔ Scout Rush
20 1,590 14:07 23:03 44:28 ⚔ Archer Rush
17 1,335 13:07 21:42 43:35

Resources

Player Food Wood Gold Stone Spent Collected
70,235 46,670 29,595 1,895 148,395 156,876
32,620 40,060 21,005 6,970 100,655 120,081
49,285 24,745 7,075 1,700 82,805 92,558
14,475 31,636 20,425 6,165 72,701 79,817
23,635 29,386 16,055 1,800 70,876 76,394
25,290 25,030 9,980 5,425 65,725 71,626
27,650 18,124 16,175 3,015 64,964 68,695
28,530 16,150 15,410 2,375 62,465 76,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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