AoeStats
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Arena

512646316Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 34m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Wei · India
1050
+16
🇭🇰 Burgundians · Hong Kong SAR China
1037
+17
🇦🇺 Turks · Australia
1037
+17
🇨🇳 Ethiopians · China
1006
+18
vs
🇹🇼 Danes · Taiwan
1113
-20
🇹🇼 Franks · Taiwan
1040
-16
🇹🇼 Britons · Taiwan
1039
-16
🇹🇼 Varangians · Taiwan
1035
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,079 11:19 16:02 30:11 ⛏ Fast Castle
29 1,003 11:13 15:08 29:39 ⛏ Fast Castle
28 971 9:45 20:36 30:30 ⛏ Fast Castle
28 972 10:45 18:37 — ⛏ Fast Castle
25 856 13:25 17:56 — ⛏ Fast Castle
24 840 11:25 17:53 22:53 ◆ FC into Fast Imp
24 840 11:11 15:09 30:46 ⛏ Fast Castle
18 625 11:38 15:46 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,085 8,955 8,785 1,050 35,875 41,485
14,835 10,575 4,960 1,730 32,100 42,165
12,720 8,370 5,370 1,160 27,620 34,680
13,310 6,190 6,035 990 26,525 31,264
12,300 8,421 3,340 1,580 25,641 27,168
10,975 7,510 3,920 850 23,255 26,454
8,460 9,350 2,650 1,540 22,000 23,166
8,540 7,170 5,150 910 21,770 24,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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