AoeStats
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Arena

511017833Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 42m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1084
+16
🇹🇼 Poles · Taiwan
1081
+16
🇹🇼 Hindustanis · Taiwan
1039
+18
🇹🇼 Ethiopians · Taiwan
1023
+19
vs
🇮🇳 Khmer · India
1132
-19
🇩🇰 Vietnamese · Denmark
1125
-19
🇫🇷 Bohemians · France
1061
-16
🇵🇪 Lithuanians · Peru
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,477 10:55 14:57 28:36 ⛏ Fast Castle
33 1,400 11:59 15:49 30:44 ⛏ Fast Castle
31 1,340 10:30 16:06 34:56 ⛏ Fast Castle
29 1,253 11:11 15:19 28:35 ⛏ Fast Castle
29 1,252 11:00 15:50 34:10 ⛏ Fast Castle
28 1,190 11:24 21:04 34:24 ⚔ Scout Rush
21 887 12:03 16:10 — ⛏ Fast Castle
14 595 11:50 18:41 31:58

Resources

Player Food Wood Gold Stone Spent Collected
26,360 15,415 9,770 1,600 53,145 64,087
24,820 11,940 12,295 1,050 50,105 56,122
30,415 12,685 3,945 1,600 48,645 51,393
22,025 11,945 10,890 1,900 46,760 56,760
17,195 12,477 9,435 850 39,957 54,112
15,625 13,380 4,970 2,280 36,255 45,230
13,375 15,165 5,475 1,735 35,750 48,583
10,475 7,520 5,560 910 24,465 28,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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