AoeStats
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Arena

511854582Analyzed
3v3 RM · 7d ago on Oct 6, 2026· 75m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Inca · Colombia
1037
+15
🇪🇸 Vietnamese · Spain
1028
+16
🇺🇸 Goths · United States
1011
+16
vs
🇫🇷 Vietnamese · France
1045
-17
🇮🇩 Japanese · Indonesia
1035
-16
🇹🇷 Cumans · Türkiye
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,479 11:41 16:04 41:11 ⛏ Fast Castle
32 2,418 9:59 14:48 30:00 ⛏ Fast Castle
20 1,552 12:01 17:12 33:54 ⛏ Fast Castle
19 1,444 11:21 15:54 44:47 ⛏ Fast Castle
18 1,387 11:05 27:51 41:08
16 1,185 11:13 18:45 64:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,185 34,200 35,310 3,450 117,145 119,649
36,580 58,845 11,475 3,810 110,710 112,204
48,810 39,256 16,900 2,500 107,466 117,943
48,700 43,105 11,860 3,065 106,730 134,134
34,965 31,870 19,625 2,800 89,260 98,004
37,695 19,545 13,980 7,600 78,820 88,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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