AoeStats
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Black Forest

511651635Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 50m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1027
+14
🇨🇴 Britons · Colombia
1024
+14
🇺🇸 Bohemians · United States
995
+15
vs
🇨🇴 Mongols · Colombia
1063
-17
🇨🇴 Britons · Colombia
1005
-15
🇨🇴 Persians · Colombia
891
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,001 12:12 15:39 29:38 ⛏ Fast Castle
25 1,280 10:46 15:52 30:23 ⛏ Fast Castle
25 1,261 11:17 16:36 35:04 ⛏ Fast Castle
24 1,196 13:24 19:41 34:57 ⛏ Fast Castle
15 747 14:22 18:26 31:47 ⛏ Fast Castle
12 616 14:50 20:21 35:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,780 19,150 19,595 2,335 68,860 79,021
22,355 23,593 13,235 3,095 62,278 78,274
21,495 21,632 8,870 3,860 55,857 65,733
19,655 15,376 13,820 3,055 51,906 55,652
15,275 16,640 13,645 3,025 48,585 67,849
16,200 19,102 8,955 2,690 46,947 50,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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