AoeStats
← CarRod2508

Black Forest

511650739Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 3m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
974
+19
🇨🇳 Poles · China
954
+20
🇺🇸 Teutons · United States
916
+20
vs
🇪🇸 Persians · Spain
1047
-20
🇨🇴 Britons · Colombia
1044
-20
🇺🇸 Bohemians · United States
1014
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 120 — — —
25 85 — — —
22 75 — — —
21 69 — — —
16 52 — — —
15 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 130 50 0 530 239
350 87 50 0 487 405
350 125 0 0 475 484
450 0 0 0 450 366
250 66 50 0 366 189
0 48 0 0 48 46
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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