AoeStats
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Arena

511646190Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 39m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
1034
+13
🇨🇴 Lithuanians · Colombia
1030
+14
🇺🇸 Magyars · United States
999
+15
vs
🇦🇷 Khmer · Argentina
1064
-17
🇦🇷 Turks · Argentina
995
-27
🇦🇷 Poles · Argentina
873
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,215 12:02 16:17 29:26 ⛏ Fast Castle
22 873 10:35 13:39 35:35 ⛏ Fast Castle
22 863 10:55 14:48 39:04 ⛏ Fast Castle
20 786 11:02 17:54 — ⛏ Fast Castle
16 640 11:40 16:13 — ⛏ Fast Castle
14 547 10:18 18:37 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,005 13,015 11,820 1,500 47,340 53,114
16,500 16,155 6,290 2,430 41,375 43,713
19,355 11,220 6,350 1,670 38,595 51,326
18,475 10,975 6,270 1,750 37,470 44,806
13,690 8,725 3,475 750 26,640 30,916
8,260 6,310 450 1,260 16,280 17,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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