AoeStats
← CarRod2508

Coastal Forest

511639476Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 64m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1034
+16
🇨🇱 Bohemians · Chile
1007
+18
🇦🇷 Franks · Argentina
925
+21
vs
🇪🇸 Malians · Spain
1053
-19
🇨🇴 Aztecs · Colombia
1049
-19
🇺🇸 Magyars · United States
1016
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,527 11:44 26:13 42:36 ⚔ Archer Rush
55 3,546 11:37 17:27 52:14 ⛏ Fast Castle
47 3,007 10:02 22:11 38:36 ⚔ Archers into Fish Boom
36 2,288 12:47 21:35 42:16 ⚔ Fish Boom into Archers into Skirms
16 1,036 10:40 23:09 60:43 ⚔ Archers into Scouts into Skirms
16 998 10:31 20:11 43:11 ⚔ FC into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
37,330 25,023 24,275 2,800 89,428 96,911
24,900 24,149 19,980 3,400 72,429 78,253
23,505 28,370 13,625 1,850 67,350 72,277
21,670 25,983 16,535 2,450 66,638 72,041
26,500 19,461 14,270 3,745 63,976 74,639
15,730 22,595 8,165 2,860 49,350 50,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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