AoeStats
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Golden Pit

514617618Analyzed
3v3 RM · 1d ago on Oct 18, 2026· 45m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
960
+13
🇪🇸 Koreans · Spain
958
+13
🇩🇪 Magyars · Germany
930
+14
vs
🇫🇷 Burgundians · France
932
-21
🇫🇷 Mongols · France
911
-14
🇫🇷 Bulgarians · France
840
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,606 12:14 19:43 36:01
33 1,487 10:58 15:20 41:42 ⛏ Fast Castle
20 881 10:06 17:14 40:47 ⛏ Fast Castle
17 780 12:50 23:40 30:50 ⛏ Fast Castle
17 778 10:07 24:34 41:05 ⚔ Scout Rush
12 524 9:37 19:13 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,835 16,515 7,945 2,915 44,210 48,910
18,140 11,010 6,930 5,030 41,110 50,433
15,975 14,458 8,325 1,655 40,413 42,196
15,180 14,243 4,190 2,300 35,913 40,316
12,895 9,510 6,990 2,800 32,195 37,532
13,275 7,844 5,970 2,050 29,139 36,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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