AoeStats
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Nomad

517508317Analyzed
2v2 RM · 5d ago on Oct 30, 2026· 66m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Saxons · Slovakia
1187
+17
🇸🇰 Teutons · Slovakia
1186
+17
vs
🇬🇧 Persians · United Kingdom
1226
-18
🇬🇧 Malay · United Kingdom
1177
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,181 14:01 19:52 34:09 ⛏ Fish Boom
30 1,970 13:57 19:04 44:59 ⛏ Fish Boom FC
29 1,935 12:28 18:10 35:19 ⛏ Fish Boom into Galleys FC
21 1,357 14:00 19:47 36:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,510 49,295 21,990 7,150 95,945 97,609
26,965 23,900 31,435 1,845 84,145 88,041
27,870 26,750 15,245 6,630 76,495 79,298
32,960 24,662 11,125 3,280 72,027 92,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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