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Arena

509432091Analyzed
4v4 RM · 20d ago on Sep 26, 2026· 47m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1408
+8
🇨🇳 Persians · China
1197
+16
🇨🇳 Italians · China
1165
+17
🇨🇳 Franks · China
1100
+19
vs
🇺🇸 Romans · United States
1235
-17
🇷🇺 Danes · Russia
1224
-16
🇺🇾 Wei · Uruguay
1189
-15
🇷🇺 Mongols · Russia
1116
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,663 10:26 14:02 37:07 ⛏ Fast Castle
48 2,244 9:26 13:07 37:54 ⛏ Fast Castle
42 2,003 11:35 15:25 34:34 ⛏ Fast Castle
35 1,654 10:37 14:52 26:01 ⛏ Fast Castle
34 1,621 10:58 14:53 30:17 ⛏ Fast Castle
27 1,288 10:47 15:40 31:42 ⛏ Fast Castle
26 1,224 11:45 15:15 30:42 ⛏ Fast Castle
23 1,091 10:31 16:11 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,540 10,430 18,805 5,600 81,375 91,593
31,945 17,071 13,445 3,810 66,271 69,718
26,335 11,035 15,520 1,600 54,490 61,273
19,920 15,695 8,370 3,105 47,090 52,828
13,400 17,220 12,935 2,420 45,975 50,114
24,560 11,065 5,900 2,800 44,325 48,071
9,825 17,165 8,060 1,120 36,170 43,209
10,525 8,340 4,250 1,605 24,720 25,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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