AoeStats
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Oasis

509406413Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 44m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1517
+8
🇫🇷 Britons · France
1394
+12
🇫🇷 Varangians · France
1351
+14
🇫🇷 Vietnamese · France
1293
+16
🇨🇳 Georgians · China
1344
-14
🇭🇰 Saracens · Hong Kong SAR China
1327
-13
🇲🇽 Ethiopians · Mexico
1293
-12
🇩🇪 Mongols · Germany
1266
-11
Player eAPM Actions Feudal Castle Imperial Opening
74 3,277 9:44 22:39 39:28 ⚔ Archer Rush
65 2,870 9:38 26:42 — ⚔ Archer Rush
65 2,874 9:05 25:11 43:57 ⚔ Scout Rush
55 2,409 9:51 29:33 — ⚔ Archer Rush
46 2,007 9:20 21:27 41:04 ⚔ Scout Rush
39 1,720 8:53 20:05 42:20 ⚔ Scout Rush
35 1,537 8:55 14:34 39:04 ⛏ Fast Castle
25 1,090 9:58 28:35 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,870 10,463 14,635 2,100 52,068 54,383
12,950 15,781 11,840 950 41,521 44,659
19,765 7,278 10,155 1,500 38,698 40,218
18,930 9,412 9,050 950 38,342 41,018
12,760 14,106 8,370 2,265 37,501 42,306
8,670 7,651 4,140 1,755 22,216 24,235
7,575 7,828 3,960 1,525 20,888 23,968
7,050 8,158 2,830 650 18,688 19,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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